Showing posts with label game-based learning tools. Show all posts
Showing posts with label game-based learning tools. Show all posts

Wednesday 23 July 2014

Are Video Games Are Reshaping Education for Our Future Generation?


Although some teachers might be wary about using video games in the classroom, but interactive learning-based games are rapidly becoming an integral part of teaching our students. Video games can make learning more efficient and flexible; and lessons more accessible and scalable. However, educators need to realise that computer-based learning games can never replace teachers nor reduce their importance in the classroom. Game-based learning tools empower teachers to create an improved learning environment and reach students better.
A Different Approach to Video Games

Currently learning-based games are proving to be highly effective in classrooms around the world. But there is also a need to use these digital tools in a more efficient manner. We need to make our students to analyse and critically think about the deeper messages in these games. There is a strong need to focus on the learning aspect of these games to increase student engagement and inspire conversation.
At present, there is negligible critical examination of game-based learning tools in our classrooms. Our students are being taught the value of analytically reading text books in the classrooms; but most teachers are still neglecting video games as pointless triviality.
On the other hand, digital games are suggestive of a change in the manner narratives are constructed. In fact, the learning-based computer games help to shape and develop the conscious attitudes of kids in this modern era. We must consider the fact that these games are reshaping storytelling for today’s children and will be regarded as valuable classics in the coming future.
Literature of Gaming

But if this is true, then we should start thinking about the type of stories we develop for our children. These games are shaping our future generation and helping our students learn how they should think about the surrounding world. This necessitates that we take the help of Humanities teachers to teach our students better.
The video game study departments need to focus on critical thinking, apart from just computer programming and game development. We need video game classes which evaluate the literature of gaming, instead of classes that simply analyse the mechanics and design. Just like film studies, now a need has evolved for video game studies.
Teachers can begin by introducing a game into their curriculum. They can ask the students to analyse the game and identify the underlying content. This will help your students to gather new information, learn new skills and broaden their perception of reality. Several games have also been designed specifically to promote critical thinking; while some others have been developed to provoke learners to ask questions. Many online and free games can be found that facilitate learning and can be assigned as homework.
Games and Social Impact


Using game-based learning techniques in the classroom undoubtedly helps to create an enhanced learning experience and creates a better social impact in the classroom. We must teach our future generation to become ideal citizens to create a community which will be much better than our present world. Digital games can help us to achieve this dream by helping our children learn about the stories, images and developments surrounding them.

Article Source: bit.ly/1t9ceUb